AD&D Ral Partha 11-417 Greater Stone Golem

Stone Golem AD&D painted miniature Ral Partha 11-417
New (and better) photos of an old painted model. This is the Ral Partha Stone Golem, is one of the two Great Golems included in the blister #11-413 from Ral Partha AD&D Monsters range. The other Great Golem is the  Iron Golem, sadly not painted yet.
I decided to paint it with sandstone tones to avoid the usual gray stone and to use it in a dungeon crawler of Mummies vs Archaeologist

Sculpted by Nicholas Bibby
Producer: Ral Partha with TSR license

Scale: 28 mm

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Arcadia Quest Inferno Heroes. Jack-Jack

Arcadia Quest Inferno Hero Jack-Jack miniature painted The first I painted of my Arcadia Quest miniatures, painted for table play, I love the design of most of the models but the miniature quality, despite not being terrible, didn’t motivated me to make a bigger effort painting

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Umber Hulk

Umber Hulk Grenadier painted D&D miniature

This D&D Umber hulk  was originally released by Grenadier in his Fantasy Lords as #135 in 1992. Nowaday is is still available via Mirliton
Sculpted by John Dennett
Producer: Grenadier & Mirliton

Scale: 28 mm

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AD&D Ral Partha 11-526 Fomorean Giant

Ral Partha AD&D miniature Fomorean Giant

The Fomoreans are described as “the most hideous and wicked of all giantkind” from Forgotten Realms. You can read more details about those evil giants here.

The Fomorean Giant was reference  #11-526 in the Monster range Ral Partha released for Advanced Dungeons & Dragons between 1987 and 1996
Sculpted by Jeff Grace
Producer: Ral Partha with TSR license

Scale: 28 mm

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AD&D Ral Partha 11-493 Shambling Mound

Ral Partha Shambling mound painted
Shambling mound is a classic D&D monster, in the Monster Manual 1st ed is described as:
a heap of rotting vegetation, the shambler is actually an intelligent form of vegetable life. It is generally from 6’ to 9’ in height, with a girth of about 6’ at its base and 2’ at its summit. “
This is an old school miniature, it belongs to the Ral Partha range of models licensed for Advanced Dungeons & Dragons. The production period lasted from 1987 until 1996 when Wizards of the Coast started making their own line of D&D models. The internet says with the end of the license Ral Partha was forced to destroy all the master molds of the range.
So, in theory those models are gone forever, or at least this is what ebay tries to make us believe.

The Shambling Mound is part of the Ral Partha AD&D Monsters range, #11-493 to be more precise, it was sculpted by Dave Summers, and I hope some day he will read this post because I LOVE THIS MODEL!!!! I find it such an amazing sculpt!! so full of personality!
I had such a great fun painting it!! Thank you Mr. Summers!!!
Ral Partha Shambling mound painted
Also I´m amazed with the challenge of molding it, I have very little experience molding but enough to realize somebody did a great work molding this sculpt in a single piece with such a deep level of details modeled.

Here you have a couple of images of how the original blister and unpainted miniature look (shameless stolen from www.miniatures-workshop.com ) check out their Ral Partha catalog to see other old school beauties

 

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Oldschool D&D Demogorgon

Demogorgon D&D painted miniature

Grenadier Fantasy Classics #321 Demon AKA Demogorgon
Extremely popular since the first season of Stranger Things, this ia very old model from grenadier.  
Sculpted by John Dennett
Producer: Grenadier line Still in production by Mirliton.

Scale: 28 mm

 

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D&D Monsters

Some beauties of the old Dungeons  Dragons metal range from Wizards of the coast. The Carrions Crawler and the Displacer Beast, this range f miniatures had some really great sculpt, in fact WoC used many as base for the plastic prepainted models D&D range carrion-crawler01carrion-crawler03carrion-crawler02displacer-beast-02 displacer-beast-01

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Tapjar and other DCC baddies

We are playing some DCC scenarios, DCC (Dungeon Crawl Classics) is a new game with an old soul. It has a charming retro flavor from the old school D&D, but it goes further than other retro-clones. If you are in your forties (or more) and are missing those old days of crazy playing D&D almost daily, this is your game!
Past week we played “Old God’s Returns”, a kind of Christmas tale, where a really bad guy, a Christmas party pooper do nasty things (kidnaps kids!).
tapjargremlinsThe name of this guy is Tapjar, and on their ranks has some little helpers and other creepies. Of course, there are no miniature models exactly like this on the market, so, I decided to make some changes in order to get the right stuff on the table.
First changes, on the scenario. The adventure describes the little helpers (Tontuu) like a kind of evil gnomes, I didn’t find gnome miniatures looking as evil as required, but I stumbled on some nice gremlins from Reaper Miniatures these could work really nice. They have pointy hats, huge knives,  and huge badass smiles. These miniatures are really tiny, by far the smallest stuff I painted recently, on the photo they are based in 28mm bases, so you can guess the real size.
Second change the Ice Demon, in the scenario it has the shape of a praying mantis, but I decided to replace it by the Reaper Ice Toad, it’s a nice model and IMHO has more relation to water than a praying mantis, and it’s a miniature very fast and easy to paint, shame isn’t a bit bigger.
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Last step is Tapjar itself, I decided to go for a conversion, the base model is the Cave Troll sculpted by Ben Siens, I picked the one from Bones range, since these plastic models are much cheaper and the plastic makes them really suitable for conversions.
77004_w_1I beheaded the troll, pulled a wire and started to sculpt my own head based in the scenario art. Tapjar is described as a decaying supernatural creature, humanoid and tall, with a reinder head holding an impressive rack of antlers. He is mangy, dirty and patches of skin tear apart exposing their skull. So I went for a kind of zombie look, thinking on a paint stage with blueish purple tones halfway between frozen and rotten meat with patches of decaying fur, all very nasty. The rank of antlers is like frozen and its the source of an aura looking like the aurora borealis, so I added some basing sand resin to work it like a kind of frozen ice when painting.
A couple of crappy cellphone pictures of the conversion
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And some pics of the final model painted, click on the thumbnail for bigger images.
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Basing it’s a resin base from fenrys or epsylon( I don’t remember) and Galeforce9 snow.

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Fairy Meat miniatures

Some Fairy Meat miniatures from Kenzer Co.ret1 ret2fad1 fad2 fad3

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Desert Dungeon Tiles

Since a long time I’m looking for a small set of dungeon tiles. The main goal is to use them for pulp Egypt games, but should work also for Arabian fantasy games like D&D Al-Qadim.
I wanted something looking like sandstone tiles, dusty but without pushing too hard in the Egyptian style. Specific style details will added later, using scenery items when setting the board (columns, statues etc)
Most of the tiles available on the market go for 100% Egyptian theme or into the “rocky” classic dungeon, none is really balanced half way. Since I don’t need too many  I decided to build my own set of tiles.

My first choice was to build my own mould and cast the tiles following the huge amount of information about casting available online. Sadly my poor criteria choosing the silicone turned into the worse mould ever seen, I casted it a few times using Sculptamold and got half a dozen tiles of awful quality and very bulky.
B001pThe feedback after the first batch of castings was really bad, casting is boring, takes more time than it looks like (professional casters you have my respect!) and the tiles were really far from what I expected, but during the casting process I realized the Sulptamold is a product with really interesting properties.

So I decided to change the plan. As I had the real fun modelling the original tile for the mould, I decided to model all the tiles, yes one by one, as I said I don’t need a vast production, and in that way every tile will look different.
I found Sulptamold was not suitable for this new approach, so I picked a new product, modelling clay Das, available in white or brown, its air-hardening, it has less definition than Sculpy but don’t needs baking, and its much cheaper (1Kg pack 6€)
C001That’s what I got after a couple of evenings modelling.setDSCN7438pdetallDSCN7438The tile photo allows you to see the detail definition of the Das clay, I think is good enough for that project, as you can appreciate the job don’t requires top-level skills modelling. As modelling tools I used a roller to laminate the clay,  toothpick and a modeling lancet to sculpt, and a hair-metal brush for textures.

I left the tiles drying, a few hours to hard, but several days to be 100% dried. I would say after a few hours, despite it looks dry, if you wet the piece you can soft it and work again with it, like traditional clay, but I didn’t tried it.

On the meantime, since I only modelled rooms with the Das clay I decided to get back the sculptamold tiles, I sawed and sanded them to build a few corridors for my dungeon.DSCN7442p
As I previously said I think sculptamold has a lot of possibilities, is good for casting but when half dry it can also be modelled in basic shapes but keeping nice texture. I decided to try a test building some dirt tunnel corridors and room tiles.
I mixed sculptamold, and as he gets their “porridge” look I simply throw it over a surface in the shape of the desired corridors and rooms (previously I tested sculptamold don’t adheres to that plastic surface).
DSCN7443pAfter 30-40 minutes, when it’s hard, I bended the plastic surface to make the pieces “pop” from it, its important the timing, too soon the piece will be too soft and will crack, if too late the possibilities of adherence increase and then it will crack too.DSCN7444pOnce removed I let them dry, it took a few days to completely dry.
When dried I cut some cardboard bases to give the sculptamold a bit more of resistance, glued, added Vallejo Pumice coarse paste, and ready to go to the painter.
DSCN7452pDSCN7454p Update: Some shots of the final tiles painted
General view and a couple of close views
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About the irregular tunnels that’s how they look after a quick spray and dry brush painting, I’m not too satisfied on how they look, I will keep them unvarnished and maybe i rework on them in the future.DSCN7586-70Here you can see how they work together, tunnels with the square tiles
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One the floor tiles has a removable central part, in order to replace the central tiles for other bits according the game, traps, stairs going down, in the shot you can see how it looks as the usual trap and the snake pit.
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As last note, please a moment of silence for the memory of this miniature, from the arab range of Mega, which after the photo session was varnished with a corrupted Vallejo varnish, previous week it was fine, I used it to varnish the tiles.
Now you can see how the poor guy looks, the statues and the stone golem where also varnished on the same pack but I succeed to remove most of the varnish.
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